![]() ![]() The interface modes offer a variety of tools for the different parts of the creation process. In order to customize it, click the three dots on the right side of the last tool on the bar (use "Customize" to add more tools and "Reset" to get the default set-up back). It comes with a set of default tools dependent on the interface mode, but can be customized, like all the other toolbars. The Main Toolbar is the toolbar above the Viewport. Number sliders are inputs in toolbars that support many ways of input (sliding, pressing arrows and using math expressions). In order to customize a toolbar, click the three dots on the right side of the last tool on the bar (use "Customize" to add more tools and "Reset" to get the default set-up back). ToolbarsĪ toolbar is a customizable bar that holds a number of actions, usually at the top of a panel. Both Sidebars can also be quickly toggled using Ctrl+B (this keybinding can be changed in the Preferences). If you want to focus your attention only on the model itself, press the little arrow icons (in the right and left corner of the Status Bar) to toggle the Sidebars. The rest of the panels are mode-specific and are explored in detail in the section of their respective interface mode. The Outliner shows the components and hierarchy of the model and offers actions for adding, removing, moving, parenting, locking and toggling elements and groups. The Sidebars contain panels depending on the interface mode. The Orbit Gizmo is a set of controls in the bottom right of the Viewport used to rotate the camera and switch to side views. Transform Gizmos are controls in the Viewport used to move, resize and rotate elements and groups. Scrolling works universally for zooming in and out in the Viewport. These controls can be adjusted in Keybindings by either setting them manually or loading a keymap. There are three main motions for navigating the Viewport (rotate, drag and zoom).
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